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DUARTE Nathan

Junior Technical Designer

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Dofus may 2024

Summary : Dofus is an MMO RPG with a rich and varied world. There are currently 19 character classes and several hundred families of monsters and bosses.

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Objective : The aim was to create a 20ᵉ class that could easily be implemented in the game and its universe, as well as a monster family that could have its own dedicated area and specific features.

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For the class : I've chosen to focus on a family of characters that are little used in Dofus. The Guardians and the Shushus are characters already present in Dofus and in the Krosmoz universe in general.
They're not really present in Dofus, however, which is why I wanted to create a class in their image.
Guardians are raised from childhood to guard 4 major Shushus, each representing an element. They can let their Shushus take possession of their bodies to temporarily obtain their powers.
For this class creation, I focused on creating 2 of the 4 Shushus that would be present in the final class.

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For the Monsters : I chose to create a family of three monsters that would only be encountered in the mines near Amakna, which are not populated by any monsters at all, adding a little life to these great labyrinths.


The family is made up of three level 30 monsters:
           - The Flammar         (Fire Type distance)
            - The Haucharbon    (Air Type melee)
           - The Paitrool         (Water Type melee)

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